Overcoming one obstacle had only led to another. I'm a science guy, so I started to treat this like research."īut now, the original problem returned: the game kept crashing. “I never considered giving up though, because I knew it's not magic-it has to work somehow. Over the next three months, serpentiem meticulously sorted through the stack, and eventually, there was a genuine eureka moment, and Dante switched styles in real-time.īecause the PlayStation 2 game was harder to work with-limited memory, code that was more difficult to parse-serpentiem eventually moved back to the compromised PC version. “I had to bite the bullet and check every last one of them,” they said. Millions would’ve proven too much for a single person, but 10,000? Still overwhelming, but the kind of overwhelming that can, in time, be dealt with. ![]() This was actually an improvement, if you can believe it prior to this figuring out the specific points that shifted during an interaction with a divinity statue, serpentiem was trying to sift through millions of different variables. And not one, two, or even a few dozen changes, but 10,000 changes. ![]() Serpentiem observed that a number of variables shifted when a style change occurred. “I'd go to a divinity statue, which allows you to change styles during a mission, and scan the memory before I interacted with it and after.”Ī-ha? Not quite. ![]() “I used Cheat Engine to scan and observe the game's memory regions,” said serpentiem.
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